![]() ![]() They need to go farther to make up for the gross imbalance of the Anaconda.įor example, if the Asp Explorer’s hull was lowered from 280T to 250T (just a 30T reduction, or 11%) it would today jump almost exactly like the Anaconda, no other change needed at all. Frontier has actually been doing this gradually, they reduced the DBX hull a while ago (not enough though), they reduced the Beluga hull (again not enough), and just this week they reduced the T7 hull too. I’ve played with the math of mass vs jump range and it wouldn’t require huge reductions, in most cases rather minor ones actually. Also where applicable boost some armor values for a few combat ships too. If I were Frontier right now, here is how I would fix the ship design imbalance:Īdjust the hull mass numbers of the fleet downwards to be more in line with the Anaconda’s design, resulting in slight buffs for every other ship. So with that option off the table there is only one other way left to address the imbalance: boost the rest of the fleet up to meet it. Probably due to it’s brokenness no doubt. engineer their hull to G5).įrontier will never nerf the Anaconda now, it’s far too popular and is the most flown ship in the game. It requires no extra game mechanics and achieves pretty much the same as the above Engineer method, but without any effort on part of the players to bring their ships up to Anaconda spec (i.e. Thus the most powerful module would be a grade A module of a class equal to that of the FSD, adding some nominal boost to the optimal mass (33%?) or increasing the maximum fuel allowed per jump.Īnother solution has been supplied by Mengy. It's size could be any class up to the class of the FSD with diminishing returns. Perhaps engineers could offer light-weight mods for armor, shields, and weapons, so you could jump further, but with some sort of a tradeoff.Īnother solution for ship balance would be to offer optional modules that augment specific core functions. It should have a jump range similar to a laden trade ship. Combat ships should have decent jump ranges, but a fully-armored and weapon-fitted ship should not be able to jump as far as a multi-role ship, because it's HEAVY.Explorer ships should have very-good jump ranges and have dedicated slots for exploration tools like scanners and scoops, with enough free slots for SRV hangers, AFMUs, hull repair limpets, etc.That means that (because of the Anaconda) all of the other ships need some tweaks, so that the best ones are better than an Anaconda in 1 or 2 metrics. Multi-role ships should be mediocre-to-good at most tasks, but not excel at any.NW3 also adds a few salient changes, some of which have made it into the game. Thus other ships should be able to remove 33% from their own weight. As for materials, I'd suggest gathering pieces of anacondite from USSes, where an Anaconda was reduced to scrap.Ī later post suggests that the "ORIGINAL" weight of the Anaconda was 600T, engineered fully down to 400T without compromising its strength. It could also explain the Anaconda: Its magical-lightweight hull has already been engineered to the max and cannot be lightened any further, but other ships can be buffed to a similar extent. On improving jump ranges, one approach would be to have an engineer who can lighten your hull that would help a lot. ![]() One elegant solution by NW3 made on page 10 of that thread here states Note, please DO NOT include ship specific improvements like: ONLY Solutions to improve balance of other types of ships without unbalancing the game unduly. So please, DO NOT discuss the rights and wrongs of current game balance in this thread. It has already been stated that FDEV know that the Annie is OP and that it's too late to nerf it without a spit storm. In this thread I want proposed solutions ONLY on HOW TO RECONCILE the ANACONDA without any direct nerfs. ![]() The list goes on, just as Ziggy Stardust predicted on page one. That thread has somewhat moved away from the OP question and become a rather heated and unfocussed discussion about the game's state.Īmong the "gems" on that thread: anaconda is bug****d, FDEV's integrity as a game developer is dirt, the game is s**t, the readers of this forum lack integrity and are dishonourable. ![]()
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